![]() Show CLUT: Replaces current frame with the tiles or sprites that have been drawn into the frame, while adding their palettes to the smaller window.Force Opaque: Adds transparency, though some portions will only dim the transparency to a nonexistent shade.Resume: Unpauses Emulator while GE Debugger is still active.Step Into: Similar to Step Prim, but focuses on adding connected tiles and sprites obtained from the 'CLUT' (a.k.a 'clutter', first shown in the smaller of the two windows).Holding down Enter while Step Prim is highlighted will draw the entire scene quicker and jump to the next frame. Step Prim: A faster method of Step Draw, but with a red highlight that passes through the drawn scene, adding more tiles with each press of the button.Step Draw: Draws current frame one tile at a time.Step Tex: Draws current frame one texture at a time (Background, shadows if any, sprites, passable objects).Step Frame: Advances emulator by one frame. ![]() ![]() GE Debugger can be accessed in the Debug menu, or by pressing Ctrl G, at any point during gameplay.
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